Lump 4 - Visibility
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This lump is not currently implemented. It will return the raw bytes.
ValveBSP
A
pySourceSDK
project
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Common Structures
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Lump 0 - Entities
Lump 1 - Planes
Lump 2 - Texture Data
Lump 3 - Vertexes
Lump 4 - Visibility
Lump 5 - Nodes
Lump 6 - Texture Info
Lump 7 - Faces
Lump 8 - Lighting
Lump 9 - Occlusion
Lump 10 - Leafs
Lump 11 - Face Ids
Lump 12 - Edges
Lump 13 - Surfedges
Lump 14 - Models
Lump 15 - Worldlights
Lump 16 - Leaf Faces
Lump 17 - Leaf Brushes
Lump 18 - Brushes
Lump 19 - Brush Sides
Lump 20 - Areas
Lump 21 - Area Portals
Lump 22 - Portals …or Prop Collision
Lump 23 - Clusters …or PropHulls
Lump 24 - Portal Verts …or Prop Hull Verts
Lump 25 - Cluster Portal …or Prop Tris
Lump 26 - Disp Info
Lump 27 - Original Faces
Lump 28 - Phys Disp
Lump 29 - Phys Collide
Lump 30 - Vert Normals
Lump 31 - Vert Normal Indices
Lump 32 - Disp Lightmap Alphas
Lump 33 - Disp Verts
Lump 34 - Disp Lightmap Sample Positions
Lump 35 - Game Lump
Lump 36 - Leaf Water Data
Lump 37 - Primitives
Lump 38 - Prim Verts
Lump 39 - Prim Indices
Lump 40 - Pakfile
Lump 41 - Clip Portal Verts
Lump 42 - Cubemaps
Lump 43 - Texture Data String Data
Lump 44 - Texture Data String Table
Lump 45 - Overlays
Lump 46 - Leaf Minimun Distance To Water
Lump 47 - Face Macro Texture Info
Lump 48 - Disp Tris
Lump 49 - Phys Collide Surface …or Lump Prop Blob
Lump 50 - Water Overlays
Lump 51 - Lightmap Pages …or Leaf Ambient Index HDR
Lump 52 - Lightmap Page Infos …or Leaf Ambient Index
Lump 53 - Lighting HDR
Lump 54 - Worldlights HDR
Lump 55 - Leaf Ambient Lighting HDR
Lump 56 - Leaf Ambient Lighting
Lump 57 - XZIP Pakfile
Lump 58 - Faces HDR
Lump 59 - Map Flags
Lump 60 - Overlay Fades
Lump 61 - Overlay System Levels
Lump 62 - Phys Level
Lump 63 - Disp Multiblend
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Lump 3 - Vertexes
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Lump 5 - Nodes
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