Common Structures

These are reoccuring data structures that you’ll see reused throughout Bsp.

struct valvebsp.structs.common.ColorRGBExp32
r(int)<parsed from unsigned char>
g(int)<parsed from unsigned char>
b(int)<parsed from unsigned char>
exponent(int)<parsed from signed char>
struct valvebsp.structs.common.color32
r(int)<parsed from unsigned char>
g(int)<parsed from unsigned char>
b(int)<parsed from unsigned char>
a(int)<parsed from unsigned char>
struct valvebsp.structs.common.Quaternion
x(float)<parsed from float>
y(float)<parsed from float>
z(float)<parsed from float>
w(float)<parsed from float>
struct valvebsp.structs.common.QAngle
x(float)<parsed from float>
y(float)<parsed from float>
z(float)<parsed from float>
struct valvebsp.structs.common.RadianEuler
x(float)<parsed from float>
y(float)<parsed from float>
z(float)<parsed from float>
struct valvebsp.structs.common.Vector4D
x(float)<parsed from float>
y(float)<parsed from float>
z(float)<parsed from float>
w(float)<parsed from float>
struct valvebsp.structs.common.Vector2D
x(float)<parsed from float>
y(float)<parsed from float>
struct valvebsp.structs.common.Vector
x(float)<parsed from float>
y(float)<parsed from float>
z(float)<parsed from float>