Lump prps - Prop Static

This lump is defined as a single StaticPropLump_t that may come in different versions, in accordance with the gamelump.`

struct valvebsp.structs.lump_prps.StaticPropV11_t
origin(Vector)
angles(QAngle)
propType(int)<parsed from unsigned short>

refers to prps.dict_lump

firstLeaf(int)<parsed from unsigned short>

refers to prps.leaf_lump

leafCount(int)<parsed from unsigned short>
solid(int)<parsed from unsigned char>
flags(int)<parsed from unsigned char>
Represents a flags Enum
0x1STATIC_PROP_FLAG_FADES
0x2STATIC_PROP_USE_LIGHTING_ORIGIN
0x3STATIC_PROP_NO_DRAW
0x4STATIC_PROP_IGNORE_NORMALS
0x5STATIC_PROP_NO_SHADOW
0x6STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE
0x7STATIC_PROP_NO_PER_VERTEX_LIGHTING
0x8STATIC_PROP_NO_SELF_SHADOWING
skin(int)<parsed from long>
FadeMinDist(float)<parsed from float>
FadeMaxDist(float)<parsed from float>
lightingOrigin(Vector)
forcedFadeScale(float)<parsed from float>
minCPULevel(int)<parsed from unsigned char>
maxCPULevel(int)<parsed from unsigned char>
minGPULevel(int)<parsed from unsigned char>
maxGPULevel(int)<parsed from unsigned char>
diffuseModulation(color32)
disableX360(bool)<parsed from bool>
flagsEx(int)<parsed from unsigned long>
uniformScale(float)<parsed from float>
struct valvebsp.structs.lump_prps.StaticPropV10_t
origin(Vector)
angles(QAngle)
propType(int)<parsed from unsigned short>

refers to prps.dict_lump

firstLeaf(int)<parsed from unsigned short>

refers to prps.leaf_lump

leafCount(int)<parsed from unsigned short>
solid(int)<parsed from unsigned char>
flags(int)<parsed from unsigned char>
Represents a flags Enum
0x1STATIC_PROP_FLAG_FADES
0x2STATIC_PROP_USE_LIGHTING_ORIGIN
0x3STATIC_PROP_NO_DRAW
0x4STATIC_PROP_IGNORE_NORMALS
0x5STATIC_PROP_NO_SHADOW
0x6STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE
0x7STATIC_PROP_NO_PER_VERTEX_LIGHTING
0x8STATIC_PROP_NO_SELF_SHADOWING
skin(int)<parsed from long>
FadeMinDist(float)<parsed from float>
FadeMaxDist(float)<parsed from float>
lightingOrigin(Vector)
forcedFadeScale(float)<parsed from float>
minCPULevel(int)<parsed from unsigned char>
maxCPULevel(int)<parsed from unsigned char>
minGPULevel(int)<parsed from unsigned char>
maxGPULevel(int)<parsed from unsigned char>
diffuseModulation(color32)
flagsEx(int)<parsed from unsigned long>
struct valvebsp.structs.lump_prps.StaticPropV9_t
origin(Vector)
angles(QAngle)
propType(int)<parsed from unsigned short>

refers to prps.dict_lump

firstLeaf(int)<parsed from unsigned short>

refers to prps.leaf_lump

leafCount(int)<parsed from unsigned short>
solid(int)<parsed from unsigned char>
flags(int)<parsed from unsigned char>
Represents a flags Enum
0x1STATIC_PROP_FLAG_FADES
0x2STATIC_PROP_USE_LIGHTING_ORIGIN
0x3STATIC_PROP_NO_DRAW
0x4STATIC_PROP_IGNORE_NORMALS
0x5STATIC_PROP_NO_SHADOW
0x6STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE
0x7STATIC_PROP_NO_PER_VERTEX_LIGHTING
0x8STATIC_PROP_NO_SELF_SHADOWING
skin(int)<parsed from long>
FadeMinDist(float)<parsed from float>
FadeMaxDist(float)<parsed from float>
lightingOrigin(Vector)
forcedFadeScale(float)<parsed from float>
minCPULevel(int)<parsed from unsigned char>
maxCPULevel(int)<parsed from unsigned char>
minGPULevel(int)<parsed from unsigned char>
maxGPULevel(int)<parsed from unsigned char>
diffuseModulation(color32)
disableX360(bool)<parsed from bool>
struct valvebsp.structs.lump_prps.StaticPropV8_t
origin(Vector)
angles(QAngle)
propType(int)<parsed from unsigned short>

refers to prps.dict_lump

firstLeaf(int)<parsed from unsigned short>

refers to prps.leaf_lump

leafCount(int)<parsed from unsigned short>
solid(int)<parsed from unsigned char>
flags(int)<parsed from unsigned char>
Represents a flags Enum
0x1STATIC_PROP_FLAG_FADES
0x2STATIC_PROP_USE_LIGHTING_ORIGIN
0x3STATIC_PROP_NO_DRAW
0x4STATIC_PROP_IGNORE_NORMALS
0x5STATIC_PROP_NO_SHADOW
0x6STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE
0x7STATIC_PROP_NO_PER_VERTEX_LIGHTING
0x8STATIC_PROP_NO_SELF_SHADOWING
skin(int)<parsed from long>
FadeMinDist(float)<parsed from float>
FadeMaxDist(float)<parsed from float>
lightingOrigin(Vector)
forcedFadeScale(float)<parsed from float>
minCPULevel(int)<parsed from unsigned char>
maxCPULevel(int)<parsed from unsigned char>
minGPULevel(int)<parsed from unsigned char>
maxGPULevel(int)<parsed from unsigned char>
diffuseModulation(color32)
struct valvebsp.structs.lump_prps.StaticPropV7_t
origin(Vector)
angles(QAngle)
propType(int)<parsed from unsigned short>

refers to prps.dict_lump

firstLeaf(int)<parsed from unsigned short>

refers to prps.leaf_lump

leafCount(int)<parsed from unsigned short>
solid(int)<parsed from unsigned char>
flags(int)<parsed from unsigned char>
Represents a flags Enum
0x1STATIC_PROP_FLAG_FADES
0x2STATIC_PROP_USE_LIGHTING_ORIGIN
0x3STATIC_PROP_NO_DRAW
0x4STATIC_PROP_IGNORE_NORMALS
0x5STATIC_PROP_NO_SHADOW
0x6STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE
0x7STATIC_PROP_NO_PER_VERTEX_LIGHTING
0x8STATIC_PROP_NO_SELF_SHADOWING
skin(int)<parsed from long>
FadeMinDist(float)<parsed from float>
FadeMaxDist(float)<parsed from float>
lightingOrigin(Vector)
forcedFadeScale(float)<parsed from float>
minDXLevel(int)<parsed from unsigned short>
maxDXLevel(int)<parsed from unsigned short>
diffuseModulation(color32)
struct valvebsp.structs.lump_prps.StaticPropV6_t
origin(Vector)
angles(QAngle)
propType(int)<parsed from unsigned short>

refers to prps.dict_lump

firstLeaf(int)<parsed from unsigned short>

refers to prps.leaf_lump

leafCount(int)<parsed from unsigned short>
solid(int)<parsed from unsigned char>
flags(int)<parsed from unsigned char>
Represents a flags Enum
0x1STATIC_PROP_FLAG_FADES
0x2STATIC_PROP_USE_LIGHTING_ORIGIN
0x3STATIC_PROP_NO_DRAW
0x4STATIC_PROP_IGNORE_NORMALS
0x5STATIC_PROP_NO_SHADOW
0x6STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE
0x7STATIC_PROP_NO_PER_VERTEX_LIGHTING
0x8STATIC_PROP_NO_SELF_SHADOWING
skin(int)<parsed from long>
FadeMinDist(float)<parsed from float>
FadeMaxDist(float)<parsed from float>
lightingOrigin(Vector)
forcedFadeScale(float)<parsed from float>
minDXLevel(int)<parsed from unsigned short>
maxDXLevel(int)<parsed from unsigned short>
struct valvebsp.structs.lump_prps.StaticPropV5_t
origin(Vector)
angles(QAngle)
propType(int)<parsed from unsigned short>

refers to prps.dict_lump

firstLeaf(int)<parsed from unsigned short>

refers to prps.leaf_lump

leafCount(int)<parsed from unsigned short>
solid(int)<parsed from unsigned char>
flags(int)<parsed from unsigned char>
Represents a flags Enum
0x1STATIC_PROP_FLAG_FADES
0x2STATIC_PROP_USE_LIGHTING_ORIGIN
0x3STATIC_PROP_NO_DRAW
0x4STATIC_PROP_IGNORE_NORMALS
0x5STATIC_PROP_NO_SHADOW
0x6STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE
0x7STATIC_PROP_NO_PER_VERTEX_LIGHTING
0x8STATIC_PROP_NO_SELF_SHADOWING
skin(int)<parsed from long>
fadeMinDist(float)<parsed from float>
fadeMaxDist(float)<parsed from float>
lightingOrigin(Vector)
forcedFadeScale(float)<parsed from float>
struct valvebsp.structs.lump_prps.StaticPropV4_t
origin(Vector)
angles(QAngle)
propType(int)<parsed from unsigned short>

refers to prps.dict_lump

firstLeaf(int)<parsed from unsigned short>

refers to prps.leaf_lump

leafCount(int)<parsed from unsigned short>
solid(int)<parsed from unsigned char>
flags(int)<parsed from unsigned char>
Represents a flags Enum
0x1STATIC_PROP_FLAG_FADES
0x2STATIC_PROP_USE_LIGHTING_ORIGIN
0x3STATIC_PROP_NO_DRAW
0x4STATIC_PROP_IGNORE_NORMALS
0x5STATIC_PROP_NO_SHADOW
0x6STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE
0x7STATIC_PROP_NO_PER_VERTEX_LIGHTING
0x8STATIC_PROP_NO_SELF_SHADOWING
skin(int)<parsed from long>
fadeMinDist(float)<parsed from float>
fadeMaxDist(float)<parsed from float>
lightingOrigin(Vector)