Lump prps - Prop Static¶
This lump is defined as a single StaticPropLump_t that may come in different versions, in accordance with the gamelump.`
- struct valvebsp.structs.lump_prps.StaticPropV11_t¶
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flags
(
<parsed from unsigned char>¶int
) Represents a flags Enum 0x1 STATIC_PROP_FLAG_FADES 0x2 STATIC_PROP_USE_LIGHTING_ORIGIN 0x3 STATIC_PROP_NO_DRAW 0x4 STATIC_PROP_IGNORE_NORMALS 0x5 STATIC_PROP_NO_SHADOW 0x6 STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE 0x7 STATIC_PROP_NO_PER_VERTEX_LIGHTING 0x8 STATIC_PROP_NO_SELF_SHADOWING
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flags
- struct valvebsp.structs.lump_prps.StaticPropV10_t¶
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flags
(
<parsed from unsigned char>¶int
) Represents a flags Enum 0x1 STATIC_PROP_FLAG_FADES 0x2 STATIC_PROP_USE_LIGHTING_ORIGIN 0x3 STATIC_PROP_NO_DRAW 0x4 STATIC_PROP_IGNORE_NORMALS 0x5 STATIC_PROP_NO_SHADOW 0x6 STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE 0x7 STATIC_PROP_NO_PER_VERTEX_LIGHTING 0x8 STATIC_PROP_NO_SELF_SHADOWING
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flags
- struct valvebsp.structs.lump_prps.StaticPropV9_t¶
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flags
(
<parsed from unsigned char>¶int
) Represents a flags Enum 0x1 STATIC_PROP_FLAG_FADES 0x2 STATIC_PROP_USE_LIGHTING_ORIGIN 0x3 STATIC_PROP_NO_DRAW 0x4 STATIC_PROP_IGNORE_NORMALS 0x5 STATIC_PROP_NO_SHADOW 0x6 STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE 0x7 STATIC_PROP_NO_PER_VERTEX_LIGHTING 0x8 STATIC_PROP_NO_SELF_SHADOWING
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flags
- struct valvebsp.structs.lump_prps.StaticPropV8_t¶
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flags
(
<parsed from unsigned char>¶int
) Represents a flags Enum 0x1 STATIC_PROP_FLAG_FADES 0x2 STATIC_PROP_USE_LIGHTING_ORIGIN 0x3 STATIC_PROP_NO_DRAW 0x4 STATIC_PROP_IGNORE_NORMALS 0x5 STATIC_PROP_NO_SHADOW 0x6 STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE 0x7 STATIC_PROP_NO_PER_VERTEX_LIGHTING 0x8 STATIC_PROP_NO_SELF_SHADOWING
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flags
- struct valvebsp.structs.lump_prps.StaticPropV7_t¶
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flags
(
<parsed from unsigned char>¶int
) Represents a flags Enum 0x1 STATIC_PROP_FLAG_FADES 0x2 STATIC_PROP_USE_LIGHTING_ORIGIN 0x3 STATIC_PROP_NO_DRAW 0x4 STATIC_PROP_IGNORE_NORMALS 0x5 STATIC_PROP_NO_SHADOW 0x6 STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE 0x7 STATIC_PROP_NO_PER_VERTEX_LIGHTING 0x8 STATIC_PROP_NO_SELF_SHADOWING
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flags
- struct valvebsp.structs.lump_prps.StaticPropV6_t¶
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flags
(
<parsed from unsigned char>¶int
) Represents a flags Enum 0x1 STATIC_PROP_FLAG_FADES 0x2 STATIC_PROP_USE_LIGHTING_ORIGIN 0x3 STATIC_PROP_NO_DRAW 0x4 STATIC_PROP_IGNORE_NORMALS 0x5 STATIC_PROP_NO_SHADOW 0x6 STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE 0x7 STATIC_PROP_NO_PER_VERTEX_LIGHTING 0x8 STATIC_PROP_NO_SELF_SHADOWING
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flags
- struct valvebsp.structs.lump_prps.StaticPropV5_t¶
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flags
(
<parsed from unsigned char>¶int
) Represents a flags Enum 0x1 STATIC_PROP_FLAG_FADES 0x2 STATIC_PROP_USE_LIGHTING_ORIGIN 0x3 STATIC_PROP_NO_DRAW 0x4 STATIC_PROP_IGNORE_NORMALS 0x5 STATIC_PROP_NO_SHADOW 0x6 STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE 0x7 STATIC_PROP_NO_PER_VERTEX_LIGHTING 0x8 STATIC_PROP_NO_SELF_SHADOWING
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flags
- struct valvebsp.structs.lump_prps.StaticPropV4_t¶
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flags
(
<parsed from unsigned char>¶int
) Represents a flags Enum 0x1 STATIC_PROP_FLAG_FADES 0x2 STATIC_PROP_USE_LIGHTING_ORIGIN 0x3 STATIC_PROP_NO_DRAW 0x4 STATIC_PROP_IGNORE_NORMALS 0x5 STATIC_PROP_NO_SHADOW 0x6 STATIC_PROP_SCREEN_SPACE_FADE_OBSOLETE 0x7 STATIC_PROP_NO_PER_VERTEX_LIGHTING 0x8 STATIC_PROP_NO_SELF_SHADOWING
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flags