Lump prpd - Prop Detail

This lump is defined as a single DetailPropLump_t

struct valvebsp.structs.lump_prpd.DetailPropLump_t
dictLump(string[])<parsed from a 128 bytes long padded string>
spritesLump(DetailSpriteLump_t[])
objectLump(DetailObjectLump_t[])
struct valvebsp.structs.lump_prpd.DetailObjectLump_t
origin(Vector)
angles(QAngle)
detailModel(int)<parsed from unsigned short>
leaf(int)<parsed from unsigned short>
lighting(ColorRGBExp32)
lightStyles(int)<parsed from long>
lightStyleCount(int)<parsed from unsigned char>
swayAmount(int)<parsed from unsigned char>
shapeAngle(int)<parsed from unsigned char>
shapeSize(int)<parsed from unsigned char>
orientation(int)<parsed from unsigned char>
Represents an integer Enum
0DETAIL_PROP_ORIENT_NORMAL
1DETAIL_PROP_ORIENT_SCREEN_ALIGNED
2DETAIL_PROP_ORIENT_SCREEN_ALIGNED_VERTICAL
padding2(int[3])<parsed from unsigned char>
type(int)<parsed from unsigned char>
Represents an integer Enum
0DETAIL_PROP_TYPE_MODEL
1DETAIL_PROP_TYPE_SPRITE
2DETAIL_PROP_TYPE_SHAPE_CROSS
3DETAIL_PROP_TYPE_SHAPE_TRI
padding3(int[3])<parsed from unsigned char>
scale(float)<parsed from float>
struct valvebsp.structs.lump_prpd.DetailSpriteLump_t
UL(Vector2D)
LR(Vector2D)
texUL(Vector2D)
texLR(Vector2D)