Quickstart

Get yourself up and running quickly.

Installation

PyPI

ValveFGD is available on the Python Package Index. This makes installing it with pip as easy as:

pip3 install valvefgd

Git

If you want the latest code or even feel like contributing, the code is available on GitHub.

You can easily clone the code with git:

git clone git://github.com/pySourceSDK/ValveFGD.git

and install it from the repo directory with:

python3 setup.py install

Usage

Here’s a few example usage of ValveFGD

Parsing

You can get a Fgd object by parsing an .fgd file using FgdParse

> from valvefgd import FgdParse

> fgd = FgdParse('C:/Program Files (x86)/Steam/steamapps/common/Team Fortress 2/bin/tf.fgd')

Writing

You can write an .fgd file from a Fgd object. It will write the fgd as it was parsed. The content of included Fgds will not be written unless you use the ‘collapse’ option.

Note

Parsing/writing is destructive. Comments will be lost. The original structure of the file may be altered. The actual data about entities and the inheritance hierarchy is untouched however.

> from valvefgd import FgdWrite

> FgdWrite(fgd, 'tf-clone.fgd')
> FgdWrite(fgd, 'tf-clone.fgd', collapse=True)

Getting entity schemas

You can get entity schematics from an Fgd object.

> env_fire = fgd.entity_by_name('env_fire')
> print(env_fire.schema)

{'properties': {'targetname': {'type': 'string', 'description': 'The name...'}, ...},
'inputs': {'StartFire': {'type': 'void', 'description': 'Start the fire'}, ...},
'outputs': {'onIgnited': {'type': 'void', 'description':'Fires when...'}, ...}}

Terminology

Here are some color coded charts for the terminology used in this library for fgd files.

FgdEntity

_images/fgdentity.jpg

FgdEntityInput/Output

_images/fgdentityio.jpg

FgdEntityProperty

_images/fgdentityproperty.jpg

FgdEntityPropertyOption

_images/fgdentitypropertyoption.jpg

FgdEntitySpawnflag

_images/fgdentityspawnflags.jpg