Lump Names¶
These Constants can be used to reference the various bsp lumps instead of using their respective number.
- valvebsp.lumps.LUMP_ENTITIES = 0¶
- valvebsp.lumps.LUMP_PLANES = 1¶
- valvebsp.lumps.LUMP_TEXDATA = 2¶
- valvebsp.lumps.LUMP_VERTEXES = 3¶
- valvebsp.lumps.LUMP_VISIBILITY = 4¶
- valvebsp.lumps.LUMP_NODES = 5¶
- valvebsp.lumps.LUMP_TEXINFO = 6¶
- valvebsp.lumps.LUMP_FACES = 7¶
- valvebsp.lumps.LUMP_LIGHTING = 8¶
- valvebsp.lumps.LUMP_OCCLUSION = 9¶
- valvebsp.lumps.LUMP_LEAFS = 10¶
- valvebsp.lumps.LUMP_FACEIDS = 11¶
- valvebsp.lumps.LUMP_EDGES = 12¶
- valvebsp.lumps.LUMP_SURFEDGES = 13¶
- valvebsp.lumps.LUMP_MODELS = 14¶
- valvebsp.lumps.LUMP_WORLDLIGHTS = 15¶
- valvebsp.lumps.LUMP_LEAFFACES = 16¶
- valvebsp.lumps.LUMP_LEAFBRUSHES = 17¶
- valvebsp.lumps.LUMP_BRUSHES = 18¶
- valvebsp.lumps.LUMP_BRUSHSIDES = 19¶
- valvebsp.lumps.LUMP_AREAS = 20¶
- valvebsp.lumps.LUMP_AREAPORTALS = 21¶
- valvebsp.lumps.LUMP_UNUSED0 = 22¶
- valvebsp.lumps.LUMP_UNUSED1 = 23¶
- valvebsp.lumps.LUMP_UNUSED2 = 24¶
- valvebsp.lumps.LUMP_UNUSED3 = 25¶
- valvebsp.lumps.LUMP_DISPINFO = 26¶
- valvebsp.lumps.LUMP_ORIGINALFACES = 27¶
- valvebsp.lumps.LUMP_PHYSDISP = 28¶
- valvebsp.lumps.LUMP_PHYSCOLLIDE = 29¶
- valvebsp.lumps.LUMP_VERTNORMALS = 30¶
- valvebsp.lumps.LUMP_VERTNORMALINDICES = 31¶
- valvebsp.lumps.LUMP_DISP_LIGHTMAP_ALPHAS = 32¶
- valvebsp.lumps.LUMP_DISP_VERTS = 33¶
- valvebsp.lumps.LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS = 34¶
- valvebsp.lumps.LUMP_GAME_LUMP = 35¶
- valvebsp.lumps.LUMP_LEAFWATERDATA = 36¶
- valvebsp.lumps.LUMP_PRIMITIVES = 37¶
- valvebsp.lumps.LUMP_PRIMVERTS = 38¶
- valvebsp.lumps.LUMP_PRIMINDICES = 39¶
- valvebsp.lumps.LUMP_PAKFILE = 40¶
- valvebsp.lumps.LUMP_CLIPPORTALVERTS = 41¶
- valvebsp.lumps.LUMP_CUBEMAPS = 42¶
- valvebsp.lumps.LUMP_TEXDATA_STRING_DATA = 43¶
- valvebsp.lumps.LUMP_TEXDATA_STRING_TABLE = 44¶
- valvebsp.lumps.LUMP_OVERLAYS = 45¶
- valvebsp.lumps.LUMP_LEAFMINDISTTOWATER = 46¶
- valvebsp.lumps.LUMP_FACE_MACRO_TEXTURE_INFO = 47¶
- valvebsp.lumps.LUMP_DISP_TRIS = 48¶
- valvebsp.lumps.LUMP_PHYSCOLLIDESURFACE = 49¶
- valvebsp.lumps.LUMP_WATEROVERLAYS = 50¶
- valvebsp.lumps.LUMP_LEAF_AMBIENT_INDEX_HDR = 51¶
- valvebsp.lumps.LUMP_LEAF_AMBIENT_INDEX = 52¶
- valvebsp.lumps.LUMP_LIGHTING_HDR = 53¶
- valvebsp.lumps.LUMP_WORLDLIGHTS_HDR = 54¶
- valvebsp.lumps.LUMP_LEAF_AMBIENT_LIGHTING_HDR = 55¶
- valvebsp.lumps.LUMP_LEAF_AMBIENT_LIGHTING = 56¶
- valvebsp.lumps.LUMP_XZIPPAKFILE = 57¶
- valvebsp.lumps.LUMP_FACES_HDR = 58¶
- valvebsp.lumps.LUMP_MAP_FLAGS = 59¶
- valvebsp.lumps.LUMP_OVERLAY_FADES = 60¶
- valvebsp.lumps.LUMP_OVERLAY_SYSTEM_LEVELS = 61¶
- valvebsp.lumps.LUMP_PHYSLEVEL = 62¶
- valvebsp.lumps.LUMP_DISP_MULTIBLEND = 63¶